You can adjust the scale (size) of the texture of a material by setting the actual value of its physical size in millimeters.
The texture of a material is the graphic representation of its surface, an image, whose size can be adjusted in different ways:
The field “Automatic map scale” in the options of a material has a default value of 250. This value determines the uniform size of the texture image, and therefore, also the frequency with which it must be replicated to cover an entire surface.
Alternatively, if you select the field “Physical Dimension”, you can manually set the “map width” and “map height” parameters, inserting real dimensions in millimeters, giving you greater precision.
Click here to learn how to modify a material already in your project
Note: If adjusting these parameters does not result in any change in the size of your texture, the reason is due to the intrinsic “mapping” contained within the object or 3D item.
For a more realistic result, some 3D objects undergo processing using 3D modeling software. This operation consists in associating the object’s surfaces with detailed information regarding the position and size of applied textures.
The presence of this type of mapping information within a 3D object overrides any texture scale that is set in DomuS3D.
This article is valid for the 2021 version and later.